PDF Throw-in +

Throw-In PDF

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999 Items

Red number 7 supports the player about to take the throw-in. The space he has left empty is taken up by red number 8 with a forward run to lose his marker. Red number 2 takes the throw-in into the path of number 8´s run. 

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Red number 7 supports the player about to take the throw-in. The space he has left empty is taken up by red number 8 with a forward run to lose his marker. Red number 2 takes the throw-in into the path of number 8´s run. 

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